Video Games As Scapegoats in Violent Attacks

Video games are often blamed for violent outburstsrelentlessly. Instead of going after video games,
in young people. Too often those stricken byparents should make sure that their kids are either
tragedy look for a scapegoat to explain whynot the victim of school bullying or are not
someone they thought was a good person didparticipating in school bullying. There is nothing more
something evil. We were bombarded with thehurtful than being made fun of for doing something
connection between video games and the Columbineyou enjoy.
high school shooters. The two responsible for theComputer games are an easy scapegoat. They
1999 massacre were fans of Doom and Castlefrequently portray acts of extreme violence. Some
Wolfenstein, two games that portray a great deal ofgames even glorify criminal activity, violence against
violence. Critics argue that playing these gameswomen, children and animals, as well as other
desensitized the perpetrators to the violence whichdespicable acts. These kinds of games are difficult to
enabled them to carry out these horrible acts in realdefend. In the words of Evelyn Beatrice Hall, "I
life. Parents of some of the victims filed unsuccessfuldisapprove of what you say, but I will defend to the
lawsuits against video game publishers, blaming themdeath your right to say it." Game producers have
for the violent outbursts.every right to produce violent games. You may not
While it is natural to look for something to blame,like it, but for the sake of free speech, you should
video games are not the problem. The Columbinedefend that right. Anyone who goes out and
shooters had many influences, including the moviecommits an act of violence is mentally disturbed and
Basketball Diaries and the extremely violent Naturalwould do so whether they played a video game or
Born Killers. Both perpetrators had histories ofwatched a violent movie. Study after study has
depression and mental conditions brought on bydemonstrated that playing violent video games does
school bullying.not significantly increase the risk of violent activity.
The bullying issue probably gets to the heart of theThis does not mean that parents should allow their
problem. Kids who like to play video games andchildren to play violent video games merely that
participate in other "geek" pursuits tend to beplaying the games does not dramatically increase
considered outcasts by their peers. They areviolent activity and certainly is not a valid indicator
frequently quite intelligent and misunderstood. What isthat a certain individual will commit a violent act.
misunderstood in high school is often ridiculed